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invoke method attack.decreaseTimeRemaining couldn't be called

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So the scene picks a random image of four, at which point I want a count down to start that is waiting for user input, if the countdown hits 0 the user dies if the correct input is pressed then they move to the next scene - no other errors in compiler just invoke can't be called. This is one example of an image chosen. Hope i didn't copy this poorly or make a stupid letter error. please help using UnityEngine; using UnityEngine.UI; using System.Collections; public class Attack : MonoBehaviour { public float timeRemaining = 2.0f; float num; void state_AttackUp () { InvokeRepeating ("decreaseTimeRemaining", 1.0f, 1.0f); if (Input.GetKeyDown (KeyCode.UpArrow)) { CancelInvoke ("decreaseTimeRemaining"); Application.LoadLevel("Level6"); } else if (timeRemaining == 0) { Application.LoadLevel("Level7"); } }

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