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Add force.impulse for objects created using objectpooling,adding impulse force to objects by using addforce.impulse and object pooling

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i am trying to make random objects appear at random places and jump up and fall. when I use the following code , the "added force" is being printed everytime but objects are getting to smaller and smaller heights for each time. i guess impulse is not being applied everytime. please find the code below and help me with this void Start() { // creating array of objects to pool poolArray = new GameObject[objects.Count * poolNumber]; for (int i=0; i(); randomObj.transform.position = randomPos; randomObj.transform.eulerAngles = objectRotation; randomObj.SetActive(true); randomObj.GetComponent().AddForce(Vector3.up * 20, ForceMode.Impulse); Debug.Log("added force"); }

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