i am trying to make random objects appear at random places and jump up and fall. when I use the following code , the "added force" is being printed everytime but objects are getting to smaller and smaller heights for each time. i guess impulse is not being applied everytime. please find the code below and help me with this
void Start()
{
// creating array of objects to pool
poolArray = new GameObject[objects.Count * poolNumber];
for (int i=0; i();
randomObj.transform.position = randomPos;
randomObj.transform.eulerAngles = objectRotation;
randomObj.SetActive(true);
randomObj.GetComponent().AddForce(Vector3.up * 20, ForceMode.Impulse);
Debug.Log("added force");
}
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