void start(){
InvokeRepeating ("starta",2, 2);
}
void starta(){
float x = Random.Range(-220f, 126f);
Vector3 da = new Vector3 (x,0,0);
GameObject s=Instantiate (canvas,transform.position,canvas.transform.rotation)as GameObject;
GameObject ss=Instantiate (imahe, da, Quaternion.identity)as GameObject;
ss.transform.SetParent(s.transform,false);
}
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